#include <GL/glut.h>
#include <stdlib.h>
GLfloat ctrlpoints[4][3] = {
{-4.0, -4.0, 0.0}, {-2.0, 4.0, 0.0},
{ 2.0, -4.0, 0.0}, { 4.0, 4.0, 0.0}};
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
glEnable(GL_MAP1_VERTEX_3);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-8.0, 8.0, -6.0, 6.0, -5.0, 5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for (i=0; i<=30; i++) glEvalCoord1f((GLfloat) i/30.0);
glEnd();
glPointSize(5.0);
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_POINTS);
for (i=0; i<4; i++) glVertex3fv(&ctrlpoints[i][0]);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (800, 600);
glutInitWindowPosition (112, 84);
glutCreateWindow ("bezier-curve");
init ();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}