#include <GL/glut.h>
#include <stdlib.h>
void init(void) {
GLfloat mat_diffuse[] = { 1.0, 0.3, 0.3, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
glMaterialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv (GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv (GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv (GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void reshape (int w, int h){
GLfloat p = (GLfloat) w / (GLfloat) h;
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
if (p > 1.0) glOrtho(-2*p,2*p,-1.5,1.5,-10.0,10.0);
else glOrtho(-1.5,1.5,-2/p,2/p,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void) {
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(-40.0, 0.0, 1.0, 0.0);
glRotatef( 20.0, 1.0, 0.0, 0.0);
glutSolidTeapot(1.0);
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize (800, 600);
glutInitWindowPosition (112, 84);
glutCreateWindow ("teapot");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop(); return 0;
}