#include "colors.inc" #include "textures.inc" camera { location <3, 3, -1> look_at <0, 1, 2> } light_source { <0, 4, -3> color White} light_source { <0, 6, -4> color White} light_source { <6, 4, -3> color White} plane { <0, 1, 0>, 0 pigment { checker color White color Black } } sphere { <0, 2, 4>, 2 texture { pigment {color Orange} normal {bumps 0.4 scale 0.2} finish {phong 1} } } box { <-1, 0, -0.5>, < 1, 2, 1.5> pigment { DMFWood4 scale 2 } rotate y*(-20) }