#include "colors.inc"
#include "textures.inc"
camera {
location <3, 3, -1>
look_at <0, 1, 2>
}
light_source { <0, 4, -3> color White}
light_source { <0, 6, -4> color White}
light_source { <6, 4, -3> color White}
plane {
<0, 1, 0>, 0
pigment {
checker
color White
color Black
}
}
sphere {
<0, 2, 4>, 2
texture {
pigment {color Orange}
normal {bumps 0.4 scale 0.2}
finish {phong 1}
}
}
box {
<-1, 0, -0.5>,
< 1, 2, 1.5>
pigment {
DMFWood4
scale 2
}
rotate y*(-20)
}