An
Action
can be used to separate functionality and state from a component. For
example, if you have two or more components that perform the same function,
consider using an Action object to implement the function.
An Action object is an
action listener
that provides not only action-event handling, but also centralized handling
of the state of action-event-firing components such as
tool bar buttons,
menu items,
common buttons, and
text fields. The state that an action can handle includes text, icon, mnemonic, enabled,
and selected status.
You typically attach an action to a component using the
setAction method. Here's what happens when setAction
is invoked on a component:
Action.
For example, if the Action's text and icon values
were set,
the component's text and icon are set to those values.
Action object is registered as an action listener
on the component.
Action changes,
the component's state is updated to match the Action.
For example, if you change the enabled status of the action,
all components it's attached to change their enabled states
to match the action.
Here's an example of creating a tool-bar button and menu item that perform the same function:
Action leftAction = new LeftAction(); //LeftAction code is shown later ... button = new JButton(leftAction) ... menuItem = new JMenuItem(leftAction);
To create an Action object,
you generally create a subclass of
AbstractAction and then instantiate it.
In your subclass,
you must implement the actionPerformed method
to react appropriately
when the action event occurs.
Here's an example of creating and instantiating
an AbstractAction subclass:
leftAction = new LeftAction("Go left", anIcon,
"This is the left button.",
new Integer(KeyEvent.VK_L));
...
class LeftAction extends AbstractAction {
public LeftAction(String text, ImageIcon icon,
String desc, Integer mnemonic) {
super(text, icon);
putValue(SHORT_DESCRIPTION, desc);
putValue(MNEMONIC_KEY, mnemonic);
}
public void actionPerformed(ActionEvent e) {
displayResult("Action for first button/menu item", e);
}
}
When the action created by the preceding code is attached to a
button and a menu item, the button and menu item display the
text and icon associated with the action. The L
character is used for mnemonics on the button and menu item, and
their tool-tip text is set to the SHORT_DESCRIPTION
string followed by a representation of the mnemonic key.
For example, we have provided a simple example,
ActionDemo.java, which defines three actions. Each action is attached to a button
and a menu item.
Thanks to the mnemonic values set for each button's action, the key
sequence Alt-L activates the left button, Alt-M
the middle button, and Alt-R the right button. The tool tip
for the left button displays This is the left button. Alt-L.
All of this configuration occurs automatically, without the program making
explicit calls to set the mnemonic or tool-tip text. As we'll show
later, the program does make calls to set the button text,
but only to avoid using the values already set by the actions.

Click the Launch button to run ActionDemo using Java™ Web Start (download JDK 6). Or, to compile and run the example yourself, consult the example index.
Choose the top item from the left menu (Menu > Go left).
The text area displays some text identifying both the event source and
the action listener that received the event.
Click the leftmost button in the tool bar.
The text area again displays information about the event. Note that although
the source of the events is different, both events were detected by the same
action listener: the Action object attached to the
components.
Choose the top item from the Action State menu.
This disables the "Go left" Action object, which in turn
disables its associated menu item and button.
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Here's the code that disables the "Go left" action:
boolean selected = ...//true if the action should be enabled;
//false, otherwise
leftAction.setEnabled(selected);
Action,
you might well need to customize them.
For example, you might want to customize the
appearance of one of the components
by adding or deleting the icon or text.
For example,
ActionDemo.java
has no icons in its menus, and no text in its buttons.
Here's the code that accomplishes this:
menuItem = new JMenuItem();
menuItem.setAction(leftAction);
menuItem.setIcon(null); //arbitrarily chose not to use icon in menu
...
button = new JButton();
button.setAction(leftAction);
button.setText(""); //an icon-only button
We chose to create an icon-only button and
a text-only menu item from the same action by setting
the icon property to null and the text
to an empty string.
However, if a property of the Action changes, the
widget may try to reset the icon and text from the
Action again.
The following tables list the commonly usedActionconstructors and methods. The API for usingActionobjects falls into three categories:
Components that Support set/getAction Class Purpose AbstractButton
JComboBox
JTextFieldThese components and their subclasses may have an action directly assigned to them via setAction. For further information about components that are often associated with actions, see the sections on tool bar buttons, menu items, common buttons, and text fields. For details on which properties each component takes from theAction, see the API documentation for the relevant class'sconfigurePropertiesFromActionmethod. Also refer to thebuttonActionstable.
Creating and Using an AbstractAction Constructor or Method Purpose AbstractAction()
AbstractAction(String)
AbstractAction(String, Icon)Create an Actionobject. Through arguments, you can specify the text and icon to be used in the components that the action is attached to.void setEnabled(boolean)
boolean isEnabled()Set or get whether the components the action controls are enabled. Invoking setEnabled(false)disables all the components that the action controls. Similarly, invokingsetEnabled(true)enables the action's components.void putValue(String, Object)
Object getValue(String)Set or get an object associated with a specified key. Used for setting and getting properties associated with an action.
This table defines the properties that can be set on an action. The second column lists which components automatically use the properties (and what method is specifically called). For example, setting the
ACCELERATOR_KEYon an action that is then attached to a menu item, means thatJMenuItem.setAccelerator(KeyStroke)is called automatically.
Property Auto-Applied to:
Class
(Method Called)Purpose ACCELERATOR_KEY JMenuItem
(setAccelerator)The KeyStroketo be used as the accelerator for the action. For a discussion of accelerators versus mnemonics, see Enabling Keyboard Operation. Introduced in 1.3.ACTION_COMMAND_KEY AbstractButton,JCheckBox,JRadioButton
(setActionCommand)The command string associated with the ActionEvent.LONG_DESCRIPTION None The longer description for the action. Can be used for context-sensitive help. MNEMONIC_KEY AbstractButton,JMenuItem,JCheckBox,JRadioButton
(setMnemonic)The mnemonic for the action. For a discussion of accelerators versus mnemonics, see Enabling Keyboard Operation. Introduced in 1.3. NAME AbstractButton,JMenuItem,JCheckBox,JRadioButton
(setText)The name of the action. You can set this property when creating the action using the AbstractAction(String)orAbstractAction(String, Icon)constructors.SHORT_DESCRIPTION AbstractButton,JCheckBox,JRadioButton
(setToolTipText)The short description of the action. SMALL_ICON AbstractButton,JMenuItem
(setIcon)The icon for the action used in the tool bar or on a button. You can set this property when creating the action using the AbstractAction(name, icon)constructor.
The following examples useActionobjects.
Example Where Described Notes ActionDemoThis section Uses actions to bind buttons and menu items to the same function. TextComponentDemoText Component Features Uses text actions to create menu items for text editing commands, such as cut, copy, and paste, and to bind key strokes to caret movement. Also implements custom AbstractActionsubclasses to implement undo and redo. The text action discussion begins in Concepts: About Editor Kits.