#VRML V2.0 utf8
NavigationInfo { type "NONE" headlight TRUE }
Background { skyColor 0.9765 0.8203 0.6328 }
Group {
children [
DEF TR_Cube Transform {
translation 0 0 0
rotation 0.44 -0.68 -0.57 1.03
children DEF Cube Shape {
geometry Box {size 4 4 4}
appearance Appearance {
material Material {
diffuseColor 1 0 0
}
}
}
}
DEF SPHS_cube SphereSensor {
offset 0.44 -0.68 -0.57 1.03
}
]
}
ROUTE SPHS_cube.rotation_changed TO TR_Cube.set_rotation