#VRML V2.0 utf8
NavigationInfo { type "NONE" headlight TRUE }
Background     { skyColor 0.9765 0.8203 0.6328 }
Group {
   children [ 
      DEF TR_Cube Transform {
         translation 0 0 0
         rotation 0.44 -0.68 -0.57  1.03
         children DEF Cube Shape {
            geometry Box {size 4 4 4}
            appearance Appearance {
               material Material {
                  diffuseColor     1 0 0
               }
            }
         }
      }
      DEF SPHS_cube SphereSensor {
         offset 0.44 -0.68 -0.57  1.03
      }
   ]
}
ROUTE SPHS_cube.rotation_changed TO TR_Cube.set_rotation