# VRML V2.0 utf8 # gitter.wrl: Gebirge durch Elevation Grid Shape { appearance Appearance { material Material { } } geometry ElevationGrid { xDimension 5 zDimension 5 xSpacing 2.0 zSpacing 2.0 height [ 2.0, 1.9, 2.3, 1.6, 1.8, 1.8, 2.2, 2.1, 1.4, 1.9 1.1, 2.5, 2.7, 2.2, 2.4, 1.2, 1.4, 2.2, 1.4, 1.8, 0.8, 1.2, 1.3, 0.8, 0.5 ] } }