#include "colors.inc"
#include "textures.inc"

camera {
       location <3, 3, -1>
       look_at  <0, 1,  2>
}
light_source { <0, 4, -3> color White}
light_source { <0, 6, -4> color White}
light_source { <6, 4, -3> color White}

plane {
       <0, 1, 0>, 0
       pigment {
               checker
                      color White
                      color Black
       }
}

sphere {
       <0, 2, 4>, 2
       texture {
               pigment {color Orange}
               normal  {bumps 0.4  scale 0.2}
               finish  {phong 1}
       }
}

box {
       <-1, 0, -0.5>,
       < 1, 2,  1.5>
       pigment {
               DMFWood4
               scale 2
       }
       rotate y*(-20)
}