#include <GL/glut.h> #include <stdlib.h> GLfloat ctrlpoints[4][3] = { {-4.0, -4.0, 0.0}, {-2.0, 4.0, 0.0}, { 2.0, -4.0, 0.0}, { 4.0, 4.0, 0.0}}; void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); glEnable(GL_MAP1_VERTEX_3); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-8.0, 8.0, -6.0, 6.0, -5.0, 5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display(void) { int i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glBegin(GL_LINE_STRIP); for (i=0; i<=30; i++) glEvalCoord1f((GLfloat) i/30.0); glEnd(); glPointSize(5.0); glColor3f(1.0, 1.0, 0.0); glBegin(GL_POINTS); for (i=0; i<4; i++) glVertex3fv(&ctrlpoints[i][0]); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (800, 600); glutInitWindowPosition (0,0); glutCreateWindow ("bezier-curve"); init (); glutDisplayFunc(display); glutMainLoop(); return 0; }