Forms compatability

fluid and fdesign

Fluid (the Fast Light User Interface Designer) can read the .fd files put out by all versions of Forms and XForms fdesign. However, it will mangle them a bit, but it prints a warning message about anything it does not understand. Fluid cannot write fdesign files, so you should save to a new name so you don't write over the old one.

You will need to edit your main code considerably to get it to link with the output from fluid. If you are not interested in this you may have more immediate luck with the forms compatability header:

#include <FL/forms.H>

You should be able to compile existing Forms or XForms source code by changing the -I switch to your compiler so that the forms.h file supplied with fltk is included. Take a look at forms.h to see how it works, but the basic trick is lots of inline functions. Most of the XForms demo programs work without changes.

Although fltk was designed to be compatable with the GL Forms library (version 0.3 or so), XForms has bloated severely and it's interface is X specific. Therefore, XForms compatability is no longer a goal of fltk. Compatability was limited to things that were free, or that would add code that would not be linked in if the feature is unused. I did not add anything that would make the fltk widgets bigger, or that used X types as arguments.

To use any new features of fltk, you should rewrite your code to not use the inline functions and instead use "pure" fltk. This will make it a lot cleaner and make it easier to figure out how to call the fltk functions. Unfortunately this conversion is harder than I expeceted and even our inhouse code still uses forms.H a lot.

Problems you will encounter

Additional notes for porting old Forms programs

These notes were written for porting programs written with the older GL version of Forms. Most of these problems are the same ones encountered when going from old Forms to XForms:

Does not go into background

The GL library always forked when you created the first window, unless "foreground()" was called. Fltk acts like "foreground()" is called all the time. If you really want the fork behavior do "if (fork()) exit(0)" right at the start of your program.

You cannot use GL windows or fl_queue

If a Forms (not XForms) program if you wanted your own window for displaying things you would create a GL window and draw in it, periodically calling Forms to check if the user hit buttons on the panels. If the user did things to the GL window, you would find this out by having the value FL_EVENT returned from the call to Forms.

None of this works with fltk. Nor will it compile, the necessary calls are not in the interface.

You have to make a subclass of Fl_Gl_Window and write a draw() method and handle() method. This may require anywhere from a trivial to a major rewrite. See the example program shape.C for how this is structured.

If you draw into the overlay planes you will have to also write a draw_overlay() routine and call redraw_overlay() on the gl window.

One easy way to hack your program so it works is to make the draw() and handle() methods on your window set some static variables, storing what event happened. Then in the main loop of your program, call Fl::wait() and then check these variables, acting on them as though they are events read from fl_queue.

You must use OpenGL to draw everything

The file <FL/gl.h> defines replacements for a lot of gl calls, translating them to OpenGL. There are much better translators available that you might want to investigate.

You cannot make Forms subclasses

Programs that call fl_make_object or directly setting the handle routine will not compile. You have to rewrite them to use a subclass of Fl_Widget. It is important to note that the handle() method is not exactly the same as the handle() function of Forms. Where a Forms handle() returned non-zero, your handle() must call do_callback(). And your handle() must return non-zero if it "understood" the event.

An attempt has been made to emulate the "free" widget. This appears to work quite well. It may be quicker to modify your subclass into a "free" widget, since the "handle" functions match.

If your subclass draws into the overlay you are in trouble and will have to rewrite things a lot.

You cannot use <device.h>

If you have written your own "free" widgets you will probably get a lot of errors about "getvaluator". You should substitute:
Forms fltk
MOUSE_X Fl::event_x_root()
MOUSE_Y Fl::event_y_root()
LEFTSHIFTKEY,RIGHTSHIFTKEY Fl::event_shift()
CAPSLOCKKEY Fl::event_capslock()
LEFTCTRLKEY,RIGHTCTRLKEY Fl::event_ctrl()
LEFTALTKEY,RIGHTALTKEY Fl::event_alt()
MOUSE1,RIGHTMOUSE Fl::event_state()&(1<<10)
MOUSE2,MIDDLEMOUSE Fl::event_state()&(1<<9)
MOUSE3,LEFTMOUSE Fl::event_state()&(1<<8)

Anything else in getvaluator and you are on your own...

Font numbers are different

The "style" numbers have been changed because I wanted to insert bold-italic versions of the normal fonts. If you use Times, Courier, or Bookman to display any text you will get a different font out of fltk. If you are really desperate to fix this use the following code:

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