/usr/demo/framedemo [ -d dev ] [ -nx ] [ -r ] [ -q ]
/usr/demo/jumpdemo [ -c ] [ -d dev ] [ -nx ] [ -r ] [ -q ]
/usr/demo/spheresdemo [ -d dev ] [ -nx ] [ -r ] [ -q ]
bouncedemo displays a bouncing square.
displays a series of frames, each of which contains a 256 by 256 image one-bit-deep pixels (that is, the image is a square monochrome bitmap, with 256 bits on a side). framedemo looks for the frames in the files frame.1 through frame.n in the current working directory, and displays them in numerical order. A set of sample frames is available in the directory /usr/demo/globeframes/*.
If you move the cursor onto the image surface, you can type certain commands to affect the rate at which the frames are displayed. The initial rate is one frame per second:
jumpdemo simulates the famous Star Wars jump to light-speed-sequence using vector drawing. Colored stars are drawn on color surfaces.
spheresdemo computes a random collection of shaded spheres. Colored spheres are drawn on color surfaces.
bouncedemo -d /dev/cgone0
Created by unroff & hp-tools. © somebody (See intro for details). All Rights Reserved. Last modified 11/5/97