The object of the game hunt is to kill off the other players. There are no rooms, no treasures, and no monsters. Instead, you wander around a maze, find grenades, trip mines, and shoot down walls and players.
Your score is the ratio of number of kills to number of times you entered the game and is only kept for the duration of a single session of hunt. The more players you kill before you die, the better your score is.
hunt normally looks for an active game on the local network; if none is found, it starts one up on the local host. One may specify the location of the game by giving the hostnameargument.
hunt only works on crt (vdt) terminals with at least 24 lines, 80 columns, and cursor addressing. The screen is divided in to 3 areas. On the right hand side is the status area. It shows you how much damage you've sustained, how many charges you have left, who's in the game, who's scanning (the asterisk in front of the name), who's cloaked (the plus sign in front of the name), and other players' scores. Most of the rest of the screen is taken up by your map of the maze, except for the 24th line, which is used for longer messages that do not fit in the status area.
hunt uses the same keys to move as vi does, for instance, h,j,k, and l for left, down, up, right respectively. To change which direction you're facing in the maze, use the upper case version of the movement key (for instance, HJKL).
f Fire (in the direction you're facing) (Takes 1 charge) g Throw grenade (in the direction you're facing) (Takes 9 charges) F Throw satchel charge (Takes 25 charges) G Throw bomb (Takes 49 charges) o Throw small slime bomb (Takes 15 charges) O Throw big slime bomb (Takes 30 charges) s Scan (where other players are) (Takes 1 charge) c Cloak (where you are) (Takes 1 charge) ^L Redraw screen q Quit
Knowing what the symbols on the screen often helps:
\|/
-*E-
Grenade and large mine explosion
/|\
Satchel and bomb explosions are larger than grenades (5x5, 7x7, and 3x3 respectively).
Other helpful hints:
The environment variable HUNT is checked to get the player name. If you do not have this variable set, hunt will ask you what name you want to play under. You may also set up a single character keyboard map, but then you have to enumerate the options. For example:
setenv HUNT ``name=Sneaky,mapkey=zoFfGg1f2g3F4G''
sets the player name to Sneaky, and the maps z to o, F to f, G to g, 1 to f, 2 to g, 3 to F, and 4 to G.
The mapkey option must be last.
hunt normally drives up the load average to be about (number_of_players + 0.5) greater than it would be without a hunt game executing. A limit of three players per host and nine players total is enforced by hunt.
To keep up the pace, not everything is as realistic as possible.
Created by unroff & hp-tools. © somebody (See intro for details). All Rights Reserved. Last modified 11/5/97