snake is a display-based game which must be played on a CRT terminal from among those supported by vi.1 The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen (except for the last column) is used.
You are represented on the screen by an I. The snake is 6 squares long and is represented by S's. The money is $, and an exit is #. Your score is posted in the upper left hand corner.
You can move around using the same conventions as vi.1 the h, j, k, and l keys work, as do the arrow keys. Other possibilities include:
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus.
To see who wastes time playing snake, run /usr/games/snscore.
When playing on a small screen, it's hard to tell when you hit the edge of the screen.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised.
Created by unroff & hp-tools. © somebody (See intro for details). All Rights Reserved. Last modified 11/5/97